01 OPEN PALM
Burn it back
Hold a flat palm near the surface for a second or two. A ring fills under your hand and the growth burns away. One placement, one burn — leaving your hand where it landed does nothing.
Mixed reality · Meta Quest 3 & 3S · Hands only
Something is growing in your room. Mould creeps across your real walls, your floor, your ceiling — fed by cords hidden behind your own furniture. Burn it back with an open palm, read which way it spread, and tear the root out with your bare hands.
Drag to burn it back · hold to burn deeper · pull an exposed root out
The loop
Hand tracking is imprecise and tiring, so the vocabulary is deliberately tiny and deliberately slow. Nothing here asks for speed, for finger-level precision, or for a raised arm.
01 OPEN PALM
Hold a flat palm near the surface for a second or two. A ring fills under your hand and the growth burns away. One placement, one burn — leaving your hand where it landed does nothing.
02 READ THE SPREAD
Growth is thick and old near its source and thins towards the leading edge. Clear a patch, see which way it ran, and follow it. Sound points at the furthest root you have not found yet.
03 GRAB AND PULL
A burned root smoulders, takes the heat colour and swells towards your hand. Close your fist and pull it out of your own wall. This is the reason the game exists.
The fourth thing your hands can do is not a starting ability. It is earned twenty rips into a career, and a round carries a fixed number of them — rare and expensive on purpose, so it never becomes the answer to everything.
Your room
The infection reads the scan your headset already has. It behaves differently around the things you actually own, and it hides its best roots exactly where you would least like to put your hand.
None of it is required. Every rule above has a defined fallback, and the whole game plays in a bare room with a floor, two walls and about two metres square of clear space. Furniture makes your room particular. It never decides whether you get to play.
Three infections
Three organisms rather than three difficulties. None of them is the hard one — they take the room in different directions, and each keeps a record of its own.
Coniophora puteana
Holds to the damp and will not cross masonry. It needs the wall soaked before it moves at all.
In play: a dense, slow patch close around its root. You will be standing on top of the source.
Serpula lacrymans
Needs almost no moisture and runs cords for metres through plaster and brick, feeding growth far from itself.
In play: the root is nowhere near what you can see. The longest traces in the game.
Stachybotrys chartarum
Colonises fast and throws spores in bursts, so a new patch opens where there was nothing a moment ago.
In play: several fronts at once. You will be choosing which wall to give up.
Fungi have no roots. What hides behind your furniture is a rhizomorph — a real cord that carries food to the colony — and what you see on the wall is only the part that fruits. Endless growth on the surface, a finite number of hidden sources feeding it. That is not a metaphor for the game. It is how dry rot takes a house.
The round
Endless is the score run. Waves escalate, coverage climbs, and the round ends when the infection crosses the line. One record per infection type.
The daily is seeded from the date — the same room rules for everyone who plays it that day, with a board for today and a standing thirty-day one.
A career unlocks abilities against lifetime totals: a wider burn, a longer grab window, another sweep. Permanent and always on. Nothing ever makes the infection weaker — an unlock that slowed the growth would be a difficulty setting wearing a reward's clothes.
Sixteen challenges, four tiers
Every one of them changes a rule rather than a number. Roots that come out without being burned. A mass you cannot see. Walls only. One hand. A root that walks away from hesitation.
Before you buy
A game you find out about after paying for it is a refund you deserved. So the awkward half of the list is here rather than in the fine print.
Press
Roomrot is a premium casual mixed-reality game for Quest 3 and 3S. An infection grows over the player's real room from hidden root nodes. The player burns it back with an open palm, traces the spread to its source, and rips the root out by hand. A round lasts two to four minutes; a session is a few rounds.
Everything on screen is procedural — the growth is a mask advancing over your room's own mesh in a shader, not objects placed in it. That is why it reads as a film on your walls rather than as a model dropped into them.