ROOMROT

Mixed reality  ·  Meta Quest 3 & 3S  ·  Hands only

ROOMROT Infected Walls

Something is growing in your room. Mould creeps across your real walls, your floor, your ceiling — fed by cords hidden behind your own furniture. Burn it back with an open palm, read which way it spread, and tear the root out with your bare hands.

Drag to burn it back  ·  hold to burn deeper  ·  pull an exposed root out

The loop

Three gestures. No controllers.

Hand tracking is imprecise and tiring, so the vocabulary is deliberately tiny and deliberately slow. Nothing here asks for speed, for finger-level precision, or for a raised arm.

01  OPEN PALM

Burn it back

Hold a flat palm near the surface for a second or two. A ring fills under your hand and the growth burns away. One placement, one burn — leaving your hand where it landed does nothing.

02  READ THE SPREAD

Find where it came from

Growth is thick and old near its source and thins towards the leading edge. Clear a patch, see which way it ran, and follow it. Sound points at the furthest root you have not found yet.

03  GRAB AND PULL

Rip it out

A burned root smoulders, takes the heat colour and swells towards your hand. Close your fist and pull it out of your own wall. This is the reason the game exists.

Two hands, spreading apart

The fourth thing your hands can do is not a starting ability. It is earned twenty rips into a career, and a round carries a fixed number of them — rare and expensive on purpose, so it never becomes the answer to everything.

Your room

The room is the level, and the room is yours

The infection reads the scan your headset already has. It behaves differently around the things you actually own, and it hides its best roots exactly where you would least like to put your hand.

Lamp
a light zone — growth slows
Plant
feeds it, and may host a root
Couch / Bed
roots hide underneath, worth more
Storage
an incubator — it emits new roots
Screen
growth mutates nearby
Window
day or night outside sets the pace
Doorway
where the next wave comes in
Wall art
a weak point — growth routes around it

None of it is required. Every rule above has a defined fallback, and the whole game plays in a bare room with a floor, two walls and about two metres square of clear space. Furniture makes your room particular. It never decides whether you get to play.

Three infections

Named after real ones, because they behave like them

Three organisms rather than three difficulties. None of them is the hard one — they take the room in different directions, and each keeps a record of its own.

Wet Rot

Coniophora puteana

Holds to the damp and will not cross masonry. It needs the wall soaked before it moves at all.

In play: a dense, slow patch close around its root. You will be standing on top of the source.

Dry Rot

Serpula lacrymans

Needs almost no moisture and runs cords for metres through plaster and brick, feeding growth far from itself.

In play: the root is nowhere near what you can see. The longest traces in the game.

Black Mould

Stachybotrys chartarum

Colonises fast and throws spores in bursts, so a new patch opens where there was nothing a moment ago.

In play: several fronts at once. You will be choosing which wall to give up.

Fungi have no roots. What hides behind your furniture is a rhizomorph — a real cord that carries food to the colony — and what you see on the wall is only the part that fruits. Endless growth on the surface, a finite number of hidden sources feeding it. That is not a metaphor for the game. It is how dry rot takes a house.

The round

Three minutes, then you go again or take the headset off

Endless is the score run. Waves escalate, coverage climbs, and the round ends when the infection crosses the line. One record per infection type.

The daily is seeded from the date — the same room rules for everyone who plays it that day, with a board for today and a standing thirty-day one.

A career unlocks abilities against lifetime totals: a wider burn, a longer grab window, another sweep. Permanent and always on. Nothing ever makes the infection weaker — an unlock that slowed the growth would be a difficulty setting wearing a reward's clothes.

Sixteen challenges, four tiers

Bare RootsLong Haul Lights OutClimb CountdownFog One HandedOverhead ChaseRegrowth BlindOff the Floor Blind HuntUndertow OutbreakGauntlet

Every one of them changes a rule rather than a number. Roots that come out without being burned. A mass you cannot see. Walls only. One hand. A root that walks away from hesitation.

Before you buy

What this asks of you, stated up front

A game you find out about after paying for it is a refund you deserved. So the awkward half of the list is here rather than in the fine print.

Headset
Meta Quest 3 and Quest 3S. It uses your room, so it does not run on a headset without colour passthrough.
Input
Hand tracking only. There is no controller support and none is planned. Your hands are the whole interface.
Play area
Standing, room-scale. About 2 × 2 m of clear floor and at least two walls. You never need to move more than two metres.
You will
Reach out to walls, and crouch to reach under furniture. The best roots are deliberately awkward to get at.
Accessibility
There is no seated or reduced-mobility mode. Reaching, crouching and standing are the game rather than its control scheme, and a version without them would be a different game. Saying so here is cheaper for both of us than saying it afterwards.
Light
A reasonably lit room. Hand tracking has to be able to see your hands.
Comfort
Comfortable. Passthrough throughout, no artificial locomotion, and the camera is never moved for you.
Players
Single player.
Internet
Not required. Only the daily board needs a connection.
Language
English. There are no words at all inside a round.
Price
$9.99, once. No in-app purchases, no ads, no subscription.

Press

The short version

Roomrot is a premium casual mixed-reality game for Quest 3 and 3S. An infection grows over the player's real room from hidden root nodes. The player burns it back with an open palm, traces the spread to its source, and rips the root out by hand. A round lasts two to four minutes; a session is a few rounds.

Everything on screen is procedural — the growth is a mask advancing over your room's own mesh in a shader, not objects placed in it. That is why it reads as a film on your walls rather than as a model dropped into them.

Title
Roomrot: Infected Walls
Developer
Elixor Apps
Platform
Meta Quest 3 / 3S
Store
Meta Horizon Store
Price
$9.99 USD
Release
September 2026
Genre
Arcade / survival, MR
Round
2–4 minutes
Modes
Endless, 16 challenges, daily
Input
Hand tracking only
Players
Single player
Language
English